#include "translate.h" static const t_unicode cp737_c1_chars[] = { 0x0391, 0x0392, 0x0393, 0x0394, 0x0395, 0x0396, 0x0397, 0x0398, /* 0x80-0x87 */ 0x0399, 0x039a, 0x039b, 0x039c, 0x039d, 0x039e, 0x039f, 0x03a0, /* 0x88-0x8F */ 0x03a1, 0x03a3, 0x03a4, 0x03a5, 0x03a6, 0x03a7, 0x03a8, 0x03a9, /* 0x90-0x97 */ 0x03b1, 0x03b2, 0x03b3, 0x03b4, 0x03b5, 0x03b6, 0x03b7, 0x03b8, /* 0x98-0x9F */ }; struct char_set cp737_c1 = { 1, CHARS(cp737_c1_chars), 0, "", 0, 32, }; static const t_unicode cp737_g1_chars[] = { 0x03b9, 0x03ba, 0x03bb, 0x03bc, 0x03bd, 0x03be, 0x03bf, 0x03c0, /* 0xA0-0xA7 */ 0x03c1, 0x03c3, 0x03c2, 0x03c4, 0x03c5, 0x03c6, 0x03c7, 0x03c8, /* 0xA8-0xAF */ 0x2591, 0x2592, 0x2593, 0x2502, 0x2524, 0x2561, 0x2562, 0x2556, /* 0xB0-0xB7 */ 0x2555, 0x2563, 0x2551, 0x2557, 0x255d, 0x255c, 0x255b, 0x2510, /* 0xB8-0xBF */ 0x2514, 0x2534, 0x252c, 0x251c, 0x2500, 0x253c, 0x255e, 0x255f, /* 0xC0-0xC7 */ 0x255a, 0x2554, 0x2569, 0x2566, 0x2560, 0x2550, 0x256c, 0x2567, /* 0xC8-0xCF */ 0x2568, 0x2564, 0x2565, 0x2559, 0x2558, 0x2552, 0x2553, 0x256b, /* 0xD0-0xD7 */ 0x256a, 0x2518, 0x250c, 0x2588, 0x2584, 0x258c, 0x2590, 0x2580, /* 0xD8-0xDF */ 0x03c9, 0x03ac, 0x03ad, 0x03ae, 0x03ca, 0x03af, 0x03cc, 0x03cd, /* 0xE0-0xE7 */ 0x03cb, 0x03ce, 0x0386, 0x0388, 0x0389, 0x038a, 0x038c, 0x038e, /* 0xE8-0xEF */ 0x038f, 0x00b1, 0x2265, 0x2264, 0x03aa, 0x03ab, 0x00f7, 0x2248, /* 0xF0-0xF7 */ 0x00b0, 0x2219, 0x00b7, 0x221a, 0x207f, 0x00b2, 0x25a0, 0x00a0, /* 0xF8-0xFF */ }; struct char_set cp737_g1 = { 1, CHARS(cp737_g1_chars), 0, "", 0, 96, }; /* FIXME how well do initializers work? */ struct char_set cp737 = { .c0 = &ibm_ascii_c0, .g0 = &ibm_ascii_g0, .c1 = &cp737_c1, .g1 = &cp737_g1, .names = { "cp737", 0 }, }; CONSTRUCTOR(static void init(void)) { register_charset(&cp737); }