/* Bulgarian MIK charset */ #include "translate.h" static const t_unicode bgmik_c1_chars[] = { 0x0410, 0x0411, 0x0412, 0x0413, 0x0414, 0x0415, 0x0416, 0x0417, /* 0x80-0x87 */ 0x0418, 0x0419, 0x041A, 0x041B, 0x041C, 0x041D, 0x041E, 0x041F, /* 0x88-0x8F */ 0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427, /* 0x90-0x97 */ 0x0428, 0x0429, 0x042A, 0x042B, 0x042C, 0x042D, 0x042E, 0x042F, /* 0x98-0x9F */ }; struct char_set bgmik_c1 = { 1, CHARS(bgmik_c1_chars), 0, "", 0, 32, }; static const t_unicode bgmik_g1_chars[] = { 0x0430, 0x0431, 0x0432, 0x0433, 0x0434, 0x0435, 0x0436, 0x0437, /* 0xA0-0xA7 */ 0x0438, 0x0439, 0x043A, 0x043B, 0x043C, 0x043D, 0x043E, 0x043F, /* 0xA8-0xAF */ 0x0440, 0x0441, 0x0442, 0x0443, 0x0444, 0x0445, 0x0446, 0x0447, /* 0xB0-0xB7 */ 0x0448, 0x0449, 0x044A, 0x044B, 0x044C, 0x044D, 0x044E, 0x044F, /* 0xB8-0xBF */ 0x2514, 0x2534, 0x252C, 0x251C, 0x2500, 0x253C, 0x252B, 0x2503, /* 0xC0-0xC7 */ 0x255A, 0x250F, 0x253B, 0x2533, 0x2523, 0x2501, 0x254B, 0x2555, /* 0xC8-0xCF */ 0x2591, 0x2592, 0x2593, 0x2502, 0x2524, 0x2116, 0x00A7, 0x2513, /* 0xD0-0xD7 */ 0x251B, 0x2518, 0x250C, 0x2588, 0x2584, 0x258C, 0x2590, 0x2580, /* 0xD8-0xDF */ 0x03B1, 0x00DF, 0x0393, 0x03C0, 0x03A3, 0x03C3, 0x00B5, 0x03C4, /* 0xE0-0xE7 */ 0x03A6, 0x0398, 0x03A9, 0x03B4, 0x221E, 0x03C6, 0x03B5, 0x2229, /* 0xE8-0xEF */ 0x2261, 0x00B1, 0x2265, 0x2264, 0x2320, 0x2321, 0x00F7, 0x2248, /* 0xF0-0xF7 */ 0x00B0, 0x2219, 0x00B7, 0x221A, 0x207F, 0x00B2, 0x25A0, 0x00A0, /* 0xF8-0xFF */ }; struct char_set bgmik_g1 = { 1, CHARS(bgmik_g1_chars), 0, "", 0, 96, }; struct char_set bgmik = { .c0 = &ibm_ascii_c0, .g0 = &ibm_ascii_g0, .c1 = &bgmik_c1, .g1 = &bgmik_g1, .names = { "bg-mik", 0 }, }; CONSTRUCTOR(static void init(void)) { register_charset(&bgmik); }