/* * All modifications in this file to the original code are * (C) Copyright 1992, ..., 2014 the "DOSEMU-Development-Team". * * for details see file COPYING in the DOSEMU distribution */ /* This file contains X keyboard tables and handling routines for dosemu. exports: X_process_key(XKeyEvent *) X_process_keys(XKmapmapEvent *); uses: putkey(t_scancode scan, Boolean make, uchar charcode) ****************************************************************** Part of the original code in this file was taken from pcemu written by David Hedley (hedley@cs.bris.ac.uk). Since this code has been totally rewritten the pcemu license no longer applies *********************************************************************** */ #include #include #include #include #include #include "x_config.hh" #ifdef HAVE_XKB #include #endif #include "X.h" #include "emu.h" #include "keyboard/keyb_clients.h" #include "keyboard/keyboard.h" #include "video.h" #include "translate/translate.h" #include "translate/keysym_attributes.h" #include "keyb_X.h" static struct modifier_info X_mi; static struct char_set_state X_charset; static int initialized; struct modifier_info X_get_modifier_info(void) { return X_mi; } static int get_modifier_mask(XModifierKeymap *map, int keycode) { int i; KeyCode *kcp; kcp = map->modifiermap; for(i = 0; i < 8; i++) { int j; for(j = 0; j < map->max_keypermod; j++, kcp++) { if (*kcp == 0) continue; if (*kcp == keycode) return 1 << i; } } return 0; } static void X_modifier_info_init(Display *display) { XModifierKeymap *map; /* Initialize the modifier info */ /* Only the CapsLockMask is precomputed */ X_mi.CapsLockMask = LockMask; X_mi.CapsLockKeycode = XKeysymToKeycode(display, XK_Caps_Lock); X_mi.NumLockMask = 0; X_mi.NumLockKeycode = XKeysymToKeycode(display, XK_Num_Lock); X_mi.ScrollLockMask = 0; X_mi.ScrollLockKeycode = XKeysymToKeycode(display, XK_Scroll_Lock); X_mi.AltMask = 0; X_mi.AltGrMask = 0; X_mi.InsLockMask = 0; map = XGetModifierMapping(display); X_mi.NumLockMask = get_modifier_mask(map, X_mi.NumLockKeycode); X_mi.ScrollLockMask = get_modifier_mask(map, X_mi.ScrollLockKeycode); if (!X_mi.AltMask) { X_mi.AltMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Alt_L)); } if (!X_mi.AltMask) { X_mi.AltMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Alt_R)); } if (!X_mi.AltMask) { X_mi.AltMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Meta_L)); } if (!X_mi.AltMask) { X_mi.AltMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Meta_R)); } if (!X_mi.AltGrMask) { X_mi.AltGrMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Mode_switch)); } if (!X_mi.AltGrMask) { X_mi.AltGrMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Multi_key)); } if (!X_mi.InsLockMask) { X_mi.InsLockMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_Insert)); } if (!X_mi.InsLockMask) { X_mi.InsLockMask = get_modifier_mask(map, XKeysymToKeycode(display, XK_KP_Insert)); } X_printf("X: CapsLockMask = 0x%x\n", X_mi.CapsLockMask); X_printf("X: CapsLockKeycode = 0x%x\n", X_mi.CapsLockKeycode); X_printf("X: NumLockMask = 0x%x\n", X_mi.NumLockMask); X_printf("X: NumLockKeycode = 0x%x\n", X_mi.NumLockKeycode); X_printf("X: ScrollLockMask = 0x%x\n", X_mi.ScrollLockMask); X_printf("X: ScrollLockKeycode = 0x%x\n", X_mi.ScrollLockKeycode); X_printf("X: AltMask = 0x%x\n", X_mi.AltMask); X_printf("X: AltGrMask = 0x%x\n", X_mi.AltGrMask); X_printf("X: InsLockMask = 0x%x\n", X_mi.InsLockMask); XFreeModifiermap(map); } static int keyb_X_init(void) { if (!display) return 0; X_modifier_info_init(display); init_charset_state(&X_charset, lookup_charset("X_keysym")); config.X_keycode = 1; initialized = 1; return 1; } static int use_move_key(t_keysym key) { int result = FALSE; /* If it's some kind of function key move it * otherwise just make sure it gets pressed */ if (is_keysym_function(key) || is_keysym_dosemu_key(key) || is_keypad_keysym(key) || (key == DKY_TAB) || (key == DKY_RETURN) || (key == DKY_BKSP)) { result = TRUE; } return result; } static t_modifiers map_X_modifiers(unsigned int e_state) { t_modifiers modifiers = 0; if (e_state & ShiftMask) { modifiers |= MODIFIER_SHIFT; } if (e_state & ControlMask) { modifiers |= MODIFIER_CTRL; } if (e_state & X_mi.AltMask) { modifiers |= MODIFIER_ALT; } if (e_state & X_mi.AltGrMask) { modifiers |= MODIFIER_ALTGR; } if (e_state & X_mi.CapsLockMask) { modifiers |= MODIFIER_CAPS; } if (e_state & X_mi.NumLockMask) { modifiers |= MODIFIER_NUM; } if (e_state & X_mi.ScrollLockMask) { modifiers |= MODIFIER_SCR; } if (e_state & X_mi.InsLockMask) { modifiers |= MODIFIER_INS; } return modifiers; } void X_sync_shiftstate(Boolean make, KeyCode kc, unsigned int e_state) { t_modifiers shiftstate = get_shiftstate(); /* caps&num&scroll lock are special in the core X protocol: press/release means turning lock on/off, not pressing/releasing the key. With XKB they are no longer special. To handle it correclty every time, and to make the code simple we just sync up the shiftstates before the keys are pressed. Note: The reason we don't generate extra internal key events when doing this is that for shift keys, X doesn't report the new shift state until the next key event. So unless gets off somewhere (missed key events or the strange event handling for the core X protocol, this code will never have anything to do). Note2: This does depend upon Numlock, CapsLock, & co all being bound to X modifiers, but this assumption is rarely violated. Note3: For NumLock & CapsLock the state doesn't change until after the release event, for the disable. So we don't sync on the release event to prevent unnecessary key events from being sent. */ /* Check for modifiers released outside this window */ if (!!(shiftstate & MODIFIER_SHIFT) != !!(e_state & ShiftMask)) { shiftstate ^= MODIFIER_SHIFT; } if (!!(shiftstate & MODIFIER_CTRL) != !!(e_state & ControlMask)) { shiftstate ^= MODIFIER_CTRL; } if (X_mi.AltMask && ( !!(shiftstate & MODIFIER_ALT) != !!(e_state & X_mi.AltMask))) { shiftstate ^= MODIFIER_ALT; } if (!config.X_keycode) { /* NOTE: AltGr usually performs a layout switching, so we don't touch * it here for X_keycode */ if (X_mi.AltGrMask && ( !!(shiftstate & MODIFIER_ALTGR) != !!(e_state & X_mi.AltGrMask))) { shiftstate ^= MODIFIER_ALTGR; } } if (X_mi.CapsLockMask && (!!(shiftstate & MODIFIER_CAPS) != !!(e_state & X_mi.CapsLockMask)) && (make || (kc != X_mi.CapsLockKeycode))) { shiftstate ^= MODIFIER_CAPS; } if (X_mi.NumLockMask && (!!(shiftstate & MODIFIER_NUM) != !!(e_state & X_mi.NumLockMask)) && (make || (kc != X_mi.NumLockKeycode))) { shiftstate ^= MODIFIER_NUM; } if (X_mi.ScrollLockMask && (!!(shiftstate & MODIFIER_SCR) != !!(e_state & X_mi.ScrollLockMask)) && (make || (kc != X_mi.ScrollLockKeycode))) { shiftstate ^= MODIFIER_SCR; } if (X_mi.InsLockMask && ( !!(shiftstate & MODIFIER_INS) != !!(e_state & X_mi.InsLockMask))) { shiftstate ^= MODIFIER_INS; } set_shiftstate(shiftstate); } #if 0 void X_process_keys(XKeymapEvent *e) { if (!initialized) keyb_X_init(display); if (config.X_keycode) { X_keycode_process_keys(e); return; } } #endif void map_X_event(Display *display, XKeyEvent *e, struct mapped_X_event *result) { KeySym xkey; t_unicode key; unsigned int modifiers; /* modifiers should be set to the (currently active) modifiers that were not used * to generate the X KeySym. This allows for cases like Ctrl-A to be generate * the correct codes for dos, even though X does not for explicit support for * that combination. */ if (!USING_XKB) { #define MAXCHARS 3 char chars[MAXCHARS]; static XComposeStatus compose_status = {NULL, 0}; XLookupString(e, chars, MAXCHARS, &xkey, &compose_status); /* Guess all modifiers were not used in generating the symbol. * If the dos keyboard layout and the X keyboard layout are * the same this has no ill effects. If the layouts are * different this is only wrong half the time. * Using XKB we can do better. */ modifiers = e->state; } #ifdef HAVE_XKB else { xkey = XK_VoidSymbol; modifiers = 0; /* get set to the modifers to clear... */ XkbLookupKeySym(display, e->keycode, e->state, &modifiers, &xkey); modifiers = e->state & (~modifiers); } #endif charset_to_unicode(&X_charset, &key, (const unsigned char *)&xkey, sizeof(xkey)); result->make = (e->type == KeyPress); result->modifiers = map_X_modifiers(modifiers); result->key = key; X_printf("X: key_event: %02x %08x %8s sym: %04x -> %04x %08x\n", e->keycode, e->state, result->make?"pressed":"released", (unsigned)xkey, result->key, result->modifiers); } #if 0 int Xkb_get_group(Display *display, unsigned int *mods) { XkbStateRec r; XkbGetState(display, XkbUseCoreKbd, &r); if (mods) *mods = r.mods; return r.group; } #endif void X_process_key(Display *display, XKeyEvent *e) { struct mapped_X_event event; map_X_event(display, e, &event); X_sync_shiftstate(event.make, e->keycode, e->state); if (event.key == DKY_L_SHIFT || event.key == DKY_R_SHIFT) X_force_mouse_cursor(event.make); /* If the key is just a ``function'' key just wiggle the key * with the appropriate keysym in the dos keyboard layout. * This allows for full interpretation of currently active modifiers. * * Otherwise if the key can host multiple keysyms and is not fixed, * make an educated guess on how to press the key. This allows * much more limited freedom for interpreting the modifiers. */ if (!use_move_key(event.key) || (move_key(event.make, event.key) < 0)) { put_modified_symbol(event.make, event.modifiers, event.key); } } static int probe_X_keyb(void) { int result = FALSE; if (Video == &Video_X) { result = TRUE; } return result; } struct keyboard_client Keyboard_X = { "X11", /* name */ probe_X_keyb, /* probe */ keyb_X_init, /* init */ NULL, /* reset */ NULL, /* close */ NULL, /* set_leds */ }; CONSTRUCTOR(static void init(void)) { register_keyboard_client(&Keyboard_X); }