/* * (C) Copyright 1992, ..., 2014 the "DOSEMU-Development-Team". * * for details see file COPYING in the DOSEMU distribution */ /* definitions for rendering graphics modes -- the middle layer between the graphics frontends and the remapper */ #ifndef RENDER_H #define RENDER_H #include "remap.h" struct render_system { void (*refresh_rect)(int x, int y, unsigned width, unsigned height); struct bitmap_desc (*lock)(void); void (*unlock)(void); const char *name; #define RENDF_DISABLED 1 unsigned flags; }; int register_render_system(struct render_system *render_system); enum { REMAP_DOSEMU, REMAP_PIXMAN }; int register_remapper(struct remap_calls *calls, int prio); int remapper_init(int have_true_color, int have_shmap, int features, ColorSpaceDesc *csd); void remapper_done(void); struct vid_mode_params get_mode_parameters(void); int render_update_vidmode(void); int update_screen(void); void color_space_complete(ColorSpaceDesc *color_space); void render_blit(int x, int y, int width, int height); int render_is_updating(void); void redraw_text_screen(void); void render_gain_focus(void); void render_lose_focus(void); int render_init(void); void render_mode_lock(void); void render_mode_unlock(void); void render_enable(struct render_system *render); void render_disable(struct render_system *render); #endif